concept art

RÉSUMÉ


APRIL 2019 - PRESENT

CREATURE CONCEPT ARTIST

Self-employed (Mission Viejo, CA)

  • Responsible for the complete visual development of main sci-fi creature featured in next potential Roller Disco Massacre Films project; focus heavily on exploring form variation to expand creature’s context within story

SEPTEMBER 2016 - FEBRUARY 2017 (6 mos)

PROP DESIGNER & ILLUSTRATOR

SUMMON ENTERTAINMENT, LLC (Mission Viejo, CA)

"EPIC ROLL: ECLIPSE" BOARD GAME, FANTASY

  • Presented new ideas to art director and game creators on how to enhance visual development for all “Arcane Armory” item cards
  • Successfully revised artwork with a fresh perspective while still fitting inside designated guidelines

AUGUST 2015 - AUGUST 2016 (1 yr)

ILLUSTRATOR

ROLLER DISCO MASSACRE FILMS (Los Angeles, CA)

"THE NIGHT SITTER" INDEPENDENT FEATURE FILM, HORROR

  • Exercised range in drawing style by creating pieces for a handmade cult book, child’s sketchbook and text book

APRIL 2016 (1 mo)

CHARACTER DESIGNER & ILLUSTRATOR

RaSport, Inc. (Placentia, CA)

"GRIM REAPER" GRAPHIC

  • Crafted character by following very specific color palette, style and size instructions to correctly place on company catalog merchandise

AUGUST 2014 - MARCH 2015 (8 mos)

CHARACTER DESIGNER & ILLUSTRATOR

THERMALTAKE U.S.A. (Walnut, CA)

Tt eSPORTS' "POSEIDON Z RGB" AND "POSEIDON Z FORGED" GAMING KEYBOARD AD CAMPAIGNS

  • Worked closely with creative visual designer to fully conceptualize mascot for branding certain products
  • Painted large, detailed illustrations in backdrops of published print and web ads, including limited edition posters

MARCH 2010 - MARCH 2013 (3 yrs, 1 mo)

VISUAL DEVELOPMENT ARTIST & ART DIRECTOR

STATION 4 ENTERTAINMENT, LLC (Santa Monica, CA)

"KING ETERNAL," "DAVID" AND "REAL AMERICAN HEROES" INDEPENDENT SHORT FILMS, FANTASY

  • Independently brainstormed extra backstory to accurately visualize environments, props and characters described in script
  • Regularly pitched own concept art idea boards, major-minor lighting frames and set blueprints in key crew meetings
  • Frequently drafted break-downs, turn-arounds and 2-D animation sequences for 3-D props by collaborating with post-production VFX team members
  • Speed-painted major beat storyboards
  • Designed opening titles, promotional material and pitch packets/portfolios reviewed in major studio meetings
  • Directed art departments with heavy hands-on involvement, assisting crew and/or personally executing set dressing, costumes, props, makeup, hair, gore effects, creature puppeteering and other miscellaneous practical effects; maintained continuity between takes as well